Games Girls Play

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Games Girls Play

Contexts of Girls and Video Games

C
Carolyn M. Cunningham

Games Girls Play examines the role that video games play in girls’ lives, including how games structure girls’ leisure time, how playing video games constitutes different performances of femininity, and what influences girls to play or not play video games. Through interviews, focus groups, and qualitative content analyses, this book analyzes girls’ involvement with video games. It also examines different contexts in which discourses of girls and video games occur, including girl-oriented video games, activist efforts to change the video game industry, and informal education programs that teach girls video game design.

Publication

2020

Pages

191

Format

Paperback

Publisher

Lexington Books

Collection

Studies in New Media

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