Persuading Presence in Virtual Reality Games
This book offers a corrective to the trend in virtual reality studies that overemphasizes the role of hardware technology and visual/auditory fidelity as the sole means of establishing users' sense of presence, and instead offers a more holistic, embodied, and human-focused means of understanding presence (through immersion, interactivity, and imagination) in virtual reality. The main questions tackled in this book address the role of the body in VR experiences, and how our bodies' navigation of these spaces influence users' sense of presence in such experiences.
Publication
2025
Pages
178
Format
Paperback
Publisher
Bloomsbury Academic
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