Restored Classics to Go Edition
H. G. Wells turns a toy-soldier skirmish into a full theory of miniature war, beginning with the playful origins of "Little Wars" and the invention of the spring breechloader toy gun that made accurate tabletop combat possible. What starts as a spontaneous experiment with shooting soldiers across a table grows into an inventive battle game, as Wells and his companions build improvised "Countries" from boards, bricks, twigs, and chalked rivers and discover how terrain, movement, and visibility shape the action. From there, the rules are refined with unusual seriousness: chance is reduced, all soldiers are made equal, artillery is limited, and isolation, capture, retreat, and hand-to-hand fighting are defined with military precision. Wells works to prevent deadlocks and unrealistic exploits, rewarding tactical withdrawal as well as victory through a campaign scoring system. The result is a fast, aggressive, highly structured game that balances realism, fairness, and excitement, and includes multiple battle formats from fights to the finish to rear attacks and defensive stands. The book culminates in a vivid campaign narrative, including the Battle of Hook's Farm, where a swaggering commander describes a hard-fought engagement of artillery, cavalry, and close combat, blending strategy, wit, and the chaos of war. This edition has been fully restored with modern typesetting, custom cover design.
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