Modern approaches to encounters across religions favor comparative theology, a respectful way of studying the details of a religion or worldview. Instead, the language of play and pop culture in this book illuminates the concept of a theology of religions. Showing how video games, comic books, and graphic novels help the personal exploration of interreligious concepts (deep wisdom can be found in Dragon Ball Z!), the book also proposes a "play theology" using video games as a metaphor, encouraging collaborative play rather than adversarial contests.
Publication
2026
Pages
256
Format
Paperback
Publisher
McFarland
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