A Gamer/Fantasy Standalone Adventure
What if a high-tech game was a gateway to the treacherous Realm of Faerie? The USA Today bestselling GameLit series continues, setting an elite gamer and a skilled hacker on a collision course that could cost both their lives...
Superstar gamer Spark Jaxley's life might look easy, but she's part of an elite few who guard a shocking secret; the Realm of Faerie exists, and its dark magic is desperate for a foothold in the mortal world.
Aran Cole hacks code and sells his gaming cheats on the black market. It's barely a living, and one he's not proud of. But when he turns his skills to unlocking the secrets behind Feyland--the most exciting and immersive game on the market--he discovers power and magic beyond his wildest dreams.
Spark's mission is clear; pull Aran from the clutches of the fey folk and restore the balance between the worlds. But can she risk her life for someone who refuses to be rescued?
*Winner of the PRISM Award for best YA fantasy
✓ Standalone YA / Crossover Science-Fantasy
✓ LitRPG/ GameLit Elements
✓ Cyberpunk / High-Tech Virtual Reality
✓ Fae Realm and Dark Magic
✓ Hacker Hero x Gamer Heroine
✓ Trapped in a Game / Simulation Glitch
✓ High-Stakes Combat + Quests
✓ Reluctant Allies / Enemies to Lovers
Return to the USA Today bestselling universe with this standalone read, where the game is virtual, but the price of losing could be fatal.
Publication
2013
Pages
261
Format
Paperback
Publisher
Fiddlehead Press
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