Teach Like a Gamer

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Teach Like a Gamer

Adapting the Instructional Design of Digital Role-Playing Games

C
Carly Finseth
M
Matthew Wilhelm Kapell

Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning. The author examines both the benefits and the drawbacks of role-playing games and their application to real-world teaching techniques. Readers will learn how to incorporate games-based instruction into their own classes and workplace training, as well as approaches to redesigning curriculum and programs.

Publication

2018

Pages

216

Format

Paperback

Publisher

McFarland

Collection

Studies in Gaming

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