Using C++: From Beginner to Pro
Combines visual scripting and C++ programing to get the best from of UE4
(The Blueprints book by Packt does not cover C++ in detail)
Covers Blueprints and C++ in detail to give sound foundation for game development in UE4
(The Packt book using visual scripting and C++ concentrates solely on VR development in UE4)
Implements visual scripting and C++ to develop gameplay, object interaction, and materials
(None of the books cover physics and material development)
Applies the concepts through a demo game example
(None of the books show how to develop a game using a practical example)
Publication
2020
Pages
165
Format
Epub
Publisher
Apress
Excerpt
Collection
Professional and Applied Computing
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